else if(pUser->m_lDeadUsed == 1)
{
if ( m_curz == 66)
{
m_dwAutoMoney += 1;
CString strMsg = _T("");
if (m_dwAutoMoney <= 20)
{
GiveItemAll(724,10,0,0,0,0,0,0,0,0,0,0,0);
//GiveDN(200000);
//SendMoneyChanged();
UpdateUserItemDN();
strMsg.Format( "当前杀人数是:[ %d ]个.成功击杀1玩家,奖励标志10个", m_dwAutoMoney);
SendSystemMsg(strMsg.GetBuffer(strMsg.GetLength()), SYSTEM_NPC, TO_ME);
}
else
{
strMsg.Format( "当前杀人数是:[ %d ]个", m_dwAutoMoney);
SendSystemMsg(strMsg.GetBuffer(strMsg.GetLength()), SYSTEM_NPC, TO_ME);
}
}
if(m_tBabyCall ==1)//如果有宠物
{
if ( m_curz == 66 || m_curz == 67 || IsInPKC()) return FALSE;//活动地图不加忠诚度
if(m_sFealty != 100)//忠诚度不是满的
{
if((m_sFealty + 1) < 101) m_sFealty += 1;
SendEventMsg("成功击杀1名玩家,宠物[忠诚度]增加[ 1 ]");
SendBabyInfo();
}
}